Sovereign Quests
Source: Tasha’s Cauldron of Everything p. 102
Sovereign Quests
| dice: d6 | Quest |
|---|---|
| 1 | International Espionage. You attempt to steal intelligence, national symbols, or super weapons from an enemy power. |
| 2 | Undermine Rival. You seek to weaken or remove a rival to the regent’s rule—perhaps a general, an archdruid, or a noble with a claim to the throne. |
| 3 | Expel Corruption. You help the sovereign reform their government, rooting out institutional vices. |
| 4 | Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. |
| 5 | Test Heir. You prepare the sovereign’s heir for the challenge of taking the throne. |
| 6 | Desperate Diplomacy. You seek to make peace with a force or entity that could wipe out your nation. |
| ^sovereign-quests |