Starting Area

Source: Dungeon Master’s Guide p. 290

Starting Area

dice: d10Configuration
1Square, 20 × 20 ft.; passage on each wall
2Square, 20 × 20 ft.; door on two walls, passage in third wall
3Square, 40 × 40 ft.; doors on three walls
4Rectangle, 80 × 20 ft., with row of pillars down the middle; two passages leading from each long wall, doors on each short wall
5Rectangle, 20 × 40 ft.; passage on each wall
6Circle, 40 ft. diameter; one passage at each cardinal direction
7Circle, 40 ft. diameter; one passage in each cardinal direction; well in middle of room (might lead down to lower level)
8Square, 20 × 20 ft.; door on two walls, passage on third wall, secret door on fourth wall
9Passage, 10 ft. wide; T intersection
10Passage, 10 ft. wide; four-way intersection
^starting-area