publish: true
aliases:
- Falling
created: 2026-03-09T12:15:33.948-04:00
modified: 2026-03-09T12:15:33.948-04:00
published: 2026-03-09T12:15:33.948-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
cssclasses: - json5e-hazard
obsidianUIMode: preview
Falling
Generic Hazard
A creature that falls takes 1d6 Bludgeoning damage at the end of the fall for every 10 feet it fell, to a maximum of 20d6. When the creature lands, it has the Prone condition unless it avoids taking any damage from the fall.
A creature that falls into water or another liquid can use its Reaction to make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to hit the surface head or feet first. On a successful check, any damage resulting from the fall is halved.
Sources
Player’s Handbook (2024) p. 367