publish: true
aliases:

  • Flaywind
    created: 2026-03-09T12:15:33.841-04:00
    modified: 2026-03-09T12:15:33.841-04:00
    published: 2026-03-09T12:15:33.841-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/tce
  • ttrpg-cli/hazard/est
    cssclasses:
  • json5e-hazard
    obsidianUIMode: preview

Flaywind

Eldritch Storm

Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in addition to sand or grit. The area within the storm is heavily obscured, and a creature exposed to the storm takes 1d4 slashing damage at the start of each of its turns. Only substantial cover or shelter offers protection against the flensing grit.

A flaywind leaves 4d6 feet of sand or debris in its wake. A successful DC 15 Intelligence (Arcana) or (Nature) check or Wisdom (Survival) check allows a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours.

Sources

Tasha’s Cauldron of Everything p. 163