publish: true
aliases:

  • Frigid Water
    created: 2026-03-09T12:15:33.988-04:00
    modified: 2026-03-09T12:15:33.988-04:00
    published: 2026-03-09T12:15:33.988-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/dmg
  • ttrpg-cli/hazard/wld
    cssclasses:
  • json5e-hazard
    obsidianUIMode: preview

Frigid Water

Wilderness Hazard

A creature can be immersed in frigid water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution saving throw or gain one level of exhaustion. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures that are naturally adapted to living in ice-cold water.

Sources

Dungeon Master’s Guide p. 110