Criminal

- Ability Scores. Dexterity, Constitution, Intelligence
- Feat. Alert
- Skill Proficiencies. Sleight of Hand, Stealth
- Tool Proficiency. Thieves’ Tools
- Equipment. Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves’ guild and more fearsome lawbreakers.
Sources
Player’s Handbook (2024) p. 180. Available in the SRD and the Free Rules (2024)