Beast of the Sea

title: Beast of the Sea
![](/Mechanics/CLI/bestiary/beast/token/beast-of-the-sea-xphb.webp#token)
*Medium beast, Neutral*
 
- **Armor Class** (13 plus your Wisdom modifier)
- **Hit Points** 5 plus five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)  (5 plus five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level))
- **Speed** 5 ft., swim 60 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|14 (+2)|15 (+2)| 8 (-1)|14 (+2)|11 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 90 ft., passive Perception 12
- **Languages** understands the languages you know
- **Challenge** 
 
## Traits
 
***Amphibious.*** The beast can breathe air and water.
 
***Primal Bond.*** Add your Proficiency Bonus to any ability check or saving throw the beast makes.
 
## Actions
 
***Beast's Strike.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d6 + 2` plus your Wisdom modifier Bludgeoning or Piercing damage (your choice when you summon the beast), and the target has the [Grappled](/Mechanics/CLI/conditions.md#Grappled) condition (escape DC equals your spell save DC).

Sources

Player’s Handbook (2024) p. 124