Bestial Spirit

title: Bestial Spirit

*Small beast, Neutral*
- **Armor Class** (11 + the spell's level)
- **Hit Points** 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2 (20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2)
- **Speed** 30 ft., climb 30 ft. (Land only), fly 60 ft. (Air only), swim 30 ft. (Water only)
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|11 (+0)|16 (+3)| 4 (-3)|14 (+2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 12
- **Languages** understands the languages you know
- **Challenge**
## Traits
***Flyby (Air Only).*** The spirit doesn't provoke [Opportunity Attacks](/Mechanics/CLI/actions.md#Opportunity%20Attack) when it flies out of an enemy's reach.
***Pack Tactics (Land and Water Only).*** The spirit has Advantage on an attack roll against a creature if at least one of the spirit's allies is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Mechanics/CLI/conditions.md#Incapacitated) condition.
***Water Breathing (Water Only).*** The spirit can breathe only underwater.
## Actions
***Multiattack.*** The spirit makes a number of Rend attacks equal to half this spell's level (round down).
***Rend.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d8 + 4` + the spell's level Piercing damage.Sources
Player’s Handbook (2024) p. 323