Boar

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

title: Boar
![](/Mechanics/CLI/bestiary/beast/token/boar-xmm.webp#token)
*Medium beast, Unaligned*
 
- **Armor Class** 11 
- **Hit Points** 13 (2d8 + 4) 
- **Speed** 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|11 (+0)|14 (+2)| 2 (-4)| 9 (-1)| 5 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 9
- **Languages** —
- **Challenge** 1/4
 
## Traits
 
***Bloodied Fury.*** While [Bloodied](/Mechanics/CLI/conditions.md#Bloodied), the boar has [Advantage](/Mechanics/CLI/variant-rules/advantage-xphb.md) on attack rolls.
 
## Actions
 
***Gore.*** *Melee Attack Roll:* `+3`, reach 5 ft. *Hit:* 4 (`1d6 + 1`) Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (`1d6`) Piercing damage and has the [Prone](/Mechanics/CLI/conditions.md#Prone) condition.

Environment

forest, grassland, hill

Sources

Monster Manual (2024) p. 350, Player’s Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)