Crocodile

Animals
Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
Gallery
title: Crocodile

*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 13 (2d10 + 2)
- **Speed** 20 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** Constitution +3
- **Skills** [Stealth](/Mechanics/CLI/skills.md#Stealth) +2
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/2
## Traits
***Hold Breath.*** The crocodile can hold its breath for 1 hour.
## Actions
***Bite.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 6 (`1d8 + 2`) Piercing damage. If the target is a Medium or smaller creature, it has the [Grappled](/Mechanics/CLI/conditions.md#Grappled) condition (escape DC 12). While [Grappled](/Mechanics/CLI/conditions.md#Grappled), the target has the [Restrained](/Mechanics/CLI/conditions.md#Restrained) condition.Environment
coastal, swamp, urban
Sources
Monster Manual (2024) p. 352, Player’s Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)


