Elk

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

title: Elk
![](/Mechanics/CLI/bestiary/beast/token/elk-xmm.webp#token)
*Large beast, Unaligned*
 
- **Armor Class** 10 
- **Hit Points** 11 (2d10) 
- **Speed** 50 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 6 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +2
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 12
- **Languages** —
- **Challenge** 1/4
 
## Actions
 
***Ram.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 6 (`1d6 + 3`) Bludgeoning damage. If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (`1d6`) Bludgeoning damage and has the [Prone](/Mechanics/CLI/conditions.md#Prone) condition.

Environment

forest, grassland, hill

Sources

Monster Manual (2024) p. 353, Player’s Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)