Giant Crocodile

title: Giant Crocodile
![](/Mechanics/CLI/bestiary/beast/token/giant-crocodile.webp#token)
*Huge beast, Unaligned*
 
- **Armor Class** 14 (natural armor)
- **Hit Points** 85 (9d12 + 27) 
- **Speed** 30 ft., swim 50 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|21 (+5)| 9 (-1)|17 (+3)| 2 (-4)|10 (+0)| 7 (-2)|
 
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** [Stealth](/Mechanics/CLI/skills.md#Stealth) +5
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 5
 
## Traits
 
***Hold Breath.*** The crocodile can hold its breath for 30 minutes.
 
## Actions
 
***Multiattack.*** The crocodile makes two attacks: one with its bite and one with its tail.
 
***Bite.*** *Melee Weapon Attack:* `+8` to hit, reach 5 ft., one target. *Hit:* 21 (`3d10 + 5`) piercing damage, and the target is [grappled](/Mechanics/CLI/conditions.md#Grappled) (escape DC 16). Until this grapple ends, the target is [restrained](/Mechanics/CLI/conditions.md#Restrained), and the crocodile can't bite another target.
 
***Tail.*** *Melee Weapon Attack:* `+8` to hit, reach 10 ft., one target not [grappled](/Mechanics/CLI/conditions.md#Grappled) by the crocodile. *Hit:* 14 (`2d8 + 5`) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked [prone](/Mechanics/CLI/conditions.md#Prone).

Environment

swamp

Sources

Monster Manual p. 324. Available in the SRD and the Basic Rules (2014)