Giant Vulture

A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.

title: Giant Vulture
![](/Mechanics/CLI/bestiary/beast/token/giant-vulture.webp#token)
*Large beast, Neutral Evil*
 
- **Armor Class** 10 
- **Hit Points** 22 (3d10 + 6) 
- **Speed** 10 ft., fly 60 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|15 (+2)| 6 (-2)|12 (+1)| 7 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +3
- **Senses** passive Perception 13
- **Languages** understands Common but can't speak
- **Challenge** 1
 
## Traits
 
***Keen Sight and Smell.*** The vulture has advantage on Wisdom ([Perception](/Mechanics/CLI/skills.md#Perception)) checks that rely on sight or smell.
 
***Pack Tactics.*** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't [incapacitated](/Mechanics/CLI/conditions.md#Incapacitated).
 
## Actions
 
***Multiattack.*** The vulture makes two attacks: one with its beak and one with its talons.
 
***Beak.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) piercing damage.
 
***Talons.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 9 (`2d6 + 2`) slashing damage.

Environment

grassland, desert

Sources

Monster Manual p. 329. Available in the SRD and the Basic Rules (2014)