Jackal

title: Jackal
![](/Mechanics/CLI/bestiary/beast/token/jackal.webp#token)
*Small beast, Unaligned*

- **Armor Class** 12 
- **Hit Points** 3 (1d6) 
- **Speed** 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|15 (+2)|11 (+0)| 3 (-4)|12 (+1)| 6 (-2)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +3
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 0

## Traits

***Keen Hearing and Smell.*** The jackal has advantage on Wisdom ([Perception](/Mechanics/CLI/skills.md#Perception)) checks that rely on hearing or smell.

***Pack Tactics.*** The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't [incapacitated](/Mechanics/CLI/conditions.md#Incapacitated).

## Actions

***Bite.*** *Melee Weapon Attack:* `+1` to hit, reach 5 ft., one target. *Hit:* 1 (`1d4 - 1`) piercing damage.

Environment

grassland, desert

Sources

Monster Manual p. 331. Available in the SRD and the Basic Rules (2014)