Mammoth
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
title: Mammoth

*Huge beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 126 (11d12 + 55)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|24 (+7)| 9 (-1)|21 (+5)| 3 (-4)|11 (+0)| 6 (-2)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 6
## Traits
***Trampling Charge.*** If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked [prone](/Mechanics/CLI/conditions.md#Prone). If the target is [prone](/Mechanics/CLI/conditions.md#Prone), the mammoth can make one stomp attack against it as a bonus action.
## Actions
***Gore.*** *Melee Weapon Attack:* `+10` to hit, reach 10 ft., one target. *Hit:* 25 (`4d8 + 7`) piercing damage.
***Stomp.*** *Melee Weapon Attack:* `+10` to hit, reach 5 ft., one [prone](/Mechanics/CLI/conditions.md#Prone) creature. *Hit:* 29 (`4d10 + 7`) bludgeoning damage.Environment
arctic
Sources
Monster Manual p. 332. Available in the SRD and the Basic Rules (2014)