Octopus

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

title: Octopus
![](/Mechanics/CLI/bestiary/beast/token/octopus-xmm.webp#token)
*Small beast, Unaligned*
 
- **Armor Class** 12 
- **Hit Points** 3 (1d6) 
- **Speed** 5 ft., swim 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|15 (+2)|11 (+0)| 3 (-4)|10 (+0)| 4 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +2, [Stealth](/Mechanics/CLI/skills.md#Stealth) +6
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 30 ft., passive Perception 12
- **Languages** —
- **Challenge** 0
 
## Traits
 
***Compression.*** The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
 
***Water Breathing.*** The octopus can breathe only underwater.
 
## Actions
 
***Tentacles.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 1 Bludgeoning damage.
 
## Reactions
 
***Ink Cloud (1/Day).*** Trigger: A creature ends its turn within 5 feet of the octopus while underwater. _Response:_ The octopus releases ink that fills a 5-foot [Cube](/Mechanics/CLI/variant-rules/cube-area-of-effect-xphb.md) centered on itself, and the octopus moves up to its [Swim Speed](/Mechanics/CLI/variant-rules/swim-speed-xphb.md). The [Cube](/Mechanics/CLI/variant-rules/cube-area-of-effect-xphb.md) is [Heavily Obscured](/Mechanics/CLI/variant-rules/heavily-obscured-xphb.md) for 1 minute or until a strong current or similar effect disperses the ink.

Environment

underwater

Sources

Monster Manual (2024) p. 365, Player’s Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)