Swarm of Beetles
The Nature of Swarms
The swarms presented here aren’t ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a yuan-ti abomination might have swarms of poisonous snakes slithering in its wake. Even druids can’t charm these swarms, and their aggressiveness is borderline unnatural.
title: Swarm of Beetles

*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (5d8)
- **Speed** 20 ft., burrow 5 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [blindsight](/Mechanics/CLI/senses.md#Blindsight) 10 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** [charmed](/Mechanics/CLI/conditions.md#Charmed), [frightened](/Mechanics/CLI/conditions.md#Frightened), [grappled](/Mechanics/CLI/conditions.md#Grappled), [paralyzed](/Mechanics/CLI/conditions.md#Paralyzed), [petrified](/Mechanics/CLI/conditions.md#Petrified), [prone](/Mechanics/CLI/conditions.md#Prone), [restrained](/Mechanics/CLI/conditions.md#Restrained), [stunned](/Mechanics/CLI/conditions.md#Stunned)
- **Languages** —
- **Challenge** 1/2
## Traits
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* `+3` to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer.Environment
underdark, grassland, forest, swamp, hill, urban, desert
Sources
Monster Manual p. 338. Available in the SRD