Swarm of Quippers

The Nature of Swarms
The swarms presented here aren’t ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a yuan-ti abomination might have swarms of poisonous snakes slithering in its wake. Even druids can’t charm these swarms, and their aggressiveness is borderline unnatural.
title: Swarm of Quippers

*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 28 (8d8 - 8)
- **Speed** 0 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|16 (+3)| 9 (-1)| 1 (-5)| 7 (-2)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** [charmed](/Mechanics/CLI/conditions.md#Charmed), [frightened](/Mechanics/CLI/conditions.md#Frightened), [grappled](/Mechanics/CLI/conditions.md#Grappled), [paralyzed](/Mechanics/CLI/conditions.md#Paralyzed), [petrified](/Mechanics/CLI/conditions.md#Petrified), [prone](/Mechanics/CLI/conditions.md#Prone), [restrained](/Mechanics/CLI/conditions.md#Restrained), [stunned](/Mechanics/CLI/conditions.md#Stunned)
- **Languages** —
- **Challenge** 1
## Traits
***Blood Frenzy.*** The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
***Water Breathing.*** The swarm can breathe only underwater.
## Actions
***Bites.*** *Melee Weapon Attack:* `+5` to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (`4d6`) piercing damage, or 7 (`2d6`) piercing damage if the swarm has half of its hit points or fewer.Environment
underwater
Sources
Monster Manual p. 338. Available in the SRD and the Basic Rules (2014)