Wolf

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

title: Wolf
![](/Mechanics/CLI/bestiary/beast/token/wolf-xmm.webp#token)
*Medium beast, Unaligned*
 
- **Armor Class** 12 
- **Hit Points** 11 (2d8 + 2) 
- **Speed** 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|15 (+2)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +5, [Stealth](/Mechanics/CLI/skills.md#Stealth) +4
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 15
- **Languages** —
- **Challenge** 1/4
 
## Traits
 
***Pack Tactics.*** The wolf has [Advantage](/Mechanics/CLI/variant-rules/advantage-xphb.md) on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Mechanics/CLI/conditions.md#Incapacitated) condition.
 
## Actions
 
***Bite.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 5 (`1d6 + 2`) Piercing damage. If the target is a Medium or smaller creature, it has the [Prone](/Mechanics/CLI/conditions.md#Prone) condition.

Environment

forest, grassland, hill

Sources

Monster Manual (2024) p. 373, Player’s Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)