Celestial Spirit

title: Celestial Spirit

*Large celestial, Neutral*
- **Armor Class** (11 + the spell's level + 2 (Defender only))
- **Hit Points** 40 + 10 for each spell level above 5 (40 + 10 for each spell level above 5)
- **Speed** 30 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|14 (+2)|16 (+3)|10 (+0)|14 (+2)|16 (+3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 12
- **Damage Resistances** radiant
- **Condition Immunities** [charmed](/Mechanics/CLI/conditions.md#Charmed), [frightened](/Mechanics/CLI/conditions.md#Frightened)
- **Languages** Celestial, understands the languages you know
- **Challenge**
## Actions
***Multiattack.*** The spirit makes a number of attacks equal to half this spell's level (round down).
***Radiant Bow (Avenger Only).*** *Ranged Attack Roll:* Bonus equals your spell attack modifier, range 600 ft. *Hit:* `2d6 + 2` + the spell's level Radiant damage.
***Radiant Mace (Defender Only).*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d10 + 3` + the spell's level Radiant damage, and the spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains `1d10` Temporary Hit Points.
***Healing Touch (1/Day).*** The spirit touches another creature. The target regains Hit Points equal to `2d8` + the spell's level.Sources
Player’s Handbook (2024) p. 323