Tin Soldier

Full of ticking clockwork and mechanical gizmos, tin soldiers are mechanical creations fashioned by arcanists as servants and messengers. With some patience and skill, almost anyone can build a tin soldier, but spellcasters have long devised methods to conjure them wholesale from the Plane of Law’s excess energies.

title: Tin Soldier
![](https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Tokens/TinSoldier.webp#token)
*Tiny construct (Familiar), Lawful Neutral*
 
- **Armor Class** 14 
- **Hit Points** 7 (2d4 + 2) 
- **Speed** 20 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 7 (-2)|12 (+1)|12 (+1)| 5 (-3)|10 (+0)|10 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +2
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 12
- **Damage Immunities** poison, psychic
- **Condition Immunities** [charmed](/Mechanics/CLI/conditions.md#Charmed), [exhaustion](/Mechanics/CLI/conditions.md#Exhaustion), [frightened](/Mechanics/CLI/conditions.md#Frightened), [paralyzed](/Mechanics/CLI/conditions.md#Paralyzed), [poisoned](/Mechanics/CLI/conditions.md#Poisoned)
- **Languages** —
- **Challenge** 1/8
 
## Actions
 
***Bayonet.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 4 (`1d4 + 2`) Piercing damage.
 
***Rifle (Recharge 6).*** *Dexterity Saving Throw:* DC 12, one creature that the tin soldier can see within 30 feet. *Failure:* 7 (`2d6`) Piercing damage.

Sources

Valda’s Spire of Secrets (2024) p. 0