Elemental Spirit

title: Elemental Spirit

*Medium elemental, Neutral*
- **Armor Class** (11 + the spell's level)
- **Hit Points** 50 + 10 for each spell level above 4 (50 + 10 for each spell level above 4)
- **Speed** 40 ft., burrow 40 ft. (Earth only), fly 40 ft. (hover; Air only), swim 40 ft. (Water only)
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|15 (+2)|17 (+3)| 4 (-3)|10 (+0)|16 (+3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Resistances** lightning, thunder (Air only)
- **Damage Immunities** poison; fire (Fire only)
- **Condition Immunities** [exhaustion](/Mechanics/CLI/conditions.md#Exhaustion), [paralyzed](/Mechanics/CLI/conditions.md#Paralyzed), [petrified](/Mechanics/CLI/conditions.md#Petrified), [poisoned](/Mechanics/CLI/conditions.md#Poisoned)
- **Languages** Primordial, understands the languages you know
- **Challenge**
## Traits
***Amorphous Form (Air, Fire, and Water Only).*** The spirit can move through a space as narrow as 1 inch wide without it counting as Difficult Terrain.
## Actions
***Multiattack.*** The spirit makes a number of Slam attacks equal to half this spell's level (round down).
***Slam.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d10 + 4` + the spell's level Bludgeoning (Earth only), Cold (Water only), Lightning (Air only), or Fire (Fire only) damage.Sources
Player’s Handbook (2024) p. 325