Pet Rock

Widely considered to be the perfect familiar, requiring no food or water and possessing extremely high natural defenses, a pet rock can be conjured by most spellcasters. Though it does not act with any agility (indeed, it does not move at all), it can make a formidable weapon when thrown.
title: Pet Rock

*Tiny elemental (Familiar), Unaligned*
- **Armor Class** 15
- **Hit Points** 5 (1d4 + 3)
- **Speed** 0 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)| 1 (-5)|16 (+3)| 1 (-5)| 5 (-3)| 1 (-5)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 7
- **Damage Resistances** bludgeoning, fire, lightning, piercing, radiant, slashing
- **Damage Immunities** poison, psychic
- **Condition Immunities** [charmed](/Mechanics/CLI/conditions.md#Charmed), [exhaustion](/Mechanics/CLI/conditions.md#Exhaustion), [frightened](/Mechanics/CLI/conditions.md#Frightened), [paralyzed](/Mechanics/CLI/conditions.md#Paralyzed), [poisoned](/Mechanics/CLI/conditions.md#Poisoned), [prone](/Mechanics/CLI/conditions.md#Prone), [unconscious](/Mechanics/CLI/conditions.md#Unconscious)
- **Languages** understands all but can't speak
- **Challenge** 0
## Traits
***Just a Rock.*** The rock counts as an object. Additionally, it can't take actions and its [Speed](/Mechanics/CLI/variant-rules/speed-xphb.md) can't be increased.Sources
Valda’s Spire of Secrets (2024) p. 0