Wildfire Spirit
title: Wildfire Spirit

*Small elemental, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 5 + five times your druid level (5 + five times your druid level)
- **Speed** 30 ft., fly 30 ft. (hover)
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|14 (+2)|14 (+2)|13 (+1)|15 (+2)|11 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 12
- **Damage Immunities** fire
- **Condition Immunities** [charmed](/Mechanics/CLI/conditions.md#Charmed), [frightened](/Mechanics/CLI/conditions.md#Frightened), [grappled](/Mechanics/CLI/conditions.md#Grappled), [prone](/Mechanics/CLI/conditions.md#Prone), [restrained](/Mechanics/CLI/conditions.md#Restrained)
- **Languages** understands the languages you speak
- **Challenge**
## Actions
***Flame Seed.*** *Ranged Weapon Attack:* your spell attack modifier to hit, range 60 ft., one target you can see. *Hit:* `1d6 + PB` fire damage.
***Fiery Teleportation.*** The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take `1d6 + PB` fire damage.Sources
Tasha’s Cauldron of Everything p. 40