Reflection

title: Reflection

*Medium fey, Chaotic Evil*
- **Armor Class** 12
- **Hit Points** 16 (3d8 + 3)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Stealth](/Mechanics/CLI/skills.md#Stealth) +4
- **Senses** [darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Vulnerabilities** bludgeoning
- **Damage Resistances** acid; cold; fire; lightning; thunder; piercing, slashing from nonmagical attacks
- **Damage Immunities** necrotic, poison
- **Condition Immunities** [exhaustion](/Mechanics/CLI/conditions.md#Exhaustion), [frightened](/Mechanics/CLI/conditions.md#Frightened), [grappled](/Mechanics/CLI/conditions.md#Grappled), [paralyzed](/Mechanics/CLI/conditions.md#Paralyzed), [petrified](/Mechanics/CLI/conditions.md#Petrified), [poisoned](/Mechanics/CLI/conditions.md#Poisoned), [prone](/Mechanics/CLI/conditions.md#Prone), [restrained](/Mechanics/CLI/conditions.md#Restrained)
- **Languages** —
- **Challenge** 1/2
## Traits
***Amorphous.*** The reflection can move through a space as narrow as 1 inch wide without squeezing.
***Shadow Stealth.*** While in dim light or darkness, the reflection can take the [Hide](/Mechanics/CLI/actions.md#Hide) action as a bonus action. Its stealth bonus is also improved to +6.
***Sunlight Weakness.*** While in sunlight, the reflection has disadvantage on attack rolls, ability checks, and saving throws.
## Actions
***Strength Drain.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one creature. *Hit:* 9 (`2d6 + 2`) necrotic damage, and the target's Strength score is reduced by `1d4`. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new reflection rises from the corpse `1d4` hours later.Sources
Tasha’s Cauldron of Everything p. 158