Acolyte

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

title: Acolyte
![](/Mechanics/CLI/bestiary/humanoid/token/acolyte.webp#token)
*Medium humanoid (any race), Any alignment*
 
- **Armor Class** 10 
- **Hit Points** 9 (2d8) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Medicine](/Mechanics/CLI/skills.md#Medicine) +4, [Religion](/Mechanics/CLI/skills.md#Religion) +2
- **Senses** passive Perception 12
- **Languages** any one language (usually Common)
- **Challenge** 1/4
 
## Traits
 
***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, `+4` to hit with spell attacks). The acolyte has following cleric spells prepared:
 
**Cantrips (at will):** [light](/Mechanics/CLI/spells/light-xphb.md), [sacred flame](/Mechanics/CLI/spells/sacred-flame-xphb.md), [thaumaturgy](/Mechanics/CLI/spells/thaumaturgy-xphb.md)
 
**1st level (3 slots):** [bless](/Mechanics/CLI/spells/bless-xphb.md), [cure wounds](/Mechanics/CLI/spells/cure-wounds-xphb.md), [sanctuary](/Mechanics/CLI/spells/sanctuary-xphb.md)
 
## Actions
 
***Club.*** *Melee Weapon Attack:* `+2` to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage.

Environment

urban

Sources

Monster Manual p. 342. Available in the SRD and the Basic Rules (2014)