Bard

Bards are gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy patrons.
Each bard is a master of at least one type of performance. You may choose a bard’s main type, or you may roll on the Bard Performance Types table to determine it.
Bard Performance Types
| dice: d10 | Performance Type |
|---|---|
| 1 | Poetry |
| 2 | Singing |
| 3 | Bagpipe |
| 4 | Flute |
| 5 | Dancing |
| 6 | Drum |
| 7 | Lute |
| 8 | Puppetry |
| 9 | Mime |
| 10 | Acting |
| ^bard-performance-types |
title: Bard

*Medium humanoid, Any alignment*
- **Armor Class** 15 ([chain shirt](/Mechanics/CLI/items/chain-shirt.md))
- **Hit Points** 44 (8d8 + 8)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|14 (+2)|12 (+1)|10 (+0)|13 (+1)|14 (+2)|
- **Proficiency Bonus** +2
- **Saving Throws** Dexterity +4, Wisdom +3
- **Skills** [Acrobatics](/Mechanics/CLI/skills.md#Acrobatics) +4, [Perception](/Mechanics/CLI/skills.md#Perception) +5, [Performance](/Mechanics/CLI/skills.md#Performance) +6
- **Senses** passive Perception 15
- **Languages** any two languages
- **Challenge** 2
## Actions
***Multiattack.*** The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.
***Shortsword.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Shortbow.*** *Ranged Weapon Attack:* `+4` to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Cacophony (Recharge 4-6).*** Each creature in a 15-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (`2d8`) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed.
***Spellcasting.*** The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
**At will:** [dancing lights](/Mechanics/CLI/spells/dancing-lights-xphb.md), [mage hand](/Mechanics/CLI/spells/mage-hand-xphb.md), [prestidigitation](/Mechanics/CLI/spells/prestidigitation-xphb.md)
**1/day each:** [charm person](/Mechanics/CLI/spells/charm-person-xphb.md), [invisibility](/Mechanics/CLI/spells/invisibility-xphb.md), [sleep](/Mechanics/CLI/spells/sleep-xphb.md)
## Bonus Actions
***Taunt (2/Day).*** The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.Environment
urban
Sources
Mordenkainen Presents: Monsters of the Multiverse p. 59, Volo’s Guide to Monsters p. 211