Boromar Smuggler

Smugglers employed by the Boromar Clan (mostly halflings) are notoriously hard to catch. These speedy criminals traffic everything from narcotics to illegal arcane weaponry across Sharn.
title: Boromar Smuggler

*Small humanoid (halfling), Neutral Evil*
- **Armor Class** 13
- **Hit Points** 27 (6d6 + 6)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|15 (+2)|12 (+1)|11 (+0)|10 (+0)|14 (+2)|
- **Proficiency Bonus** +2
- **Saving Throws** Dexterity +4, Wisdom +2
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +2, [Sleight of Hand](/Mechanics/CLI/skills.md#Sleight%20of%20Hand) +6, [Stealth](/Mechanics/CLI/skills.md#Stealth) +6
- **Senses** passive Perception 12
- **Languages** Common, Halfling, Thieves' cant
- **Challenge** 1/2
## Traits
***Hustle.*** The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.
## Actions
***Shortsword.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 5 (`1d6 + 2`) Piercing damage plus 2 (`1d4`) Poison damage.
***Pistol.*** *Ranged Attack Roll:* `+4`, range 30/90 ft. *Hit:* 7 (`1d10 + 2`) Piercing damage.Sources
Eberron: Forge of the Artificer p. 57