Daask Bruiser

Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
title: Daask Bruiser

*Medium humanoid (gnoll), Neutral Evil*
- **Armor Class** 17
- **Hit Points** 150 (20d8 + 60)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|20 (+5)|13 (+1)|16 (+3)|10 (+0)|12 (+1)|14 (+2)|
- **Proficiency Bonus** +4
- **Saving Throws** Strength +9, Constitution +7, Wisdom +5
- **Skills** [Athletics](/Mechanics/CLI/skills.md#Athletics) +9, [Intimidation](/Mechanics/CLI/skills.md#Intimidation) +6, [Perception](/Mechanics/CLI/skills.md#Perception) +5
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 15
- **Languages** Common, Gnoll
- **Challenge** 9
## Traits
***Blood Frenzy.*** The bruiser has [Advantage](/Mechanics/CLI/variant-rules/advantage-xphb.md) on attack rolls against any creature that doesn't have all its [Hit Points](/Mechanics/CLI/variant-rules/hit-points-xphb.md).
## Actions
***Multiattack.*** The bruiser makes three Pummel attacks and uses Glare.
***Pummel.*** *Melee Attack Roll:* `+9`, reach 5 ft. *Hit:* 12 (`2d6 + 5`) Bludgeoning damage.
***Glare.*** *Wisdom Saving Throw:* DC 14, one creature the bruiser can see within 30 feet. *Failure:* The target has the [Frightened](/Mechanics/CLI/conditions.md#Frightened) condition until the start of the bruiser's next turn.
## Reactions
***Smackback.*** Trigger: The bruiser takes damage from a creature within 5 feet. _Response:_ The bruiser makes one Pummel attack, targeting the triggering creature.Sources
Eberron: Forge of the Artificer p. 58