Daask Raider

Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
title: Daask Raider

*Medium humanoid (gnoll), Neutral Evil*
- **Armor Class** 15
- **Hit Points** 33 (6d8 + 6)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|12 (+1)|13 (+1)|10 (+0)|11 (+0)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** Strength +5
- **Skills** [Athletics](/Mechanics/CLI/skills.md#Athletics) +5, [Perception](/Mechanics/CLI/skills.md#Perception) +2
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 12
- **Languages** Common, Gnoll
- **Challenge** 1
## Traits
***Pack Tactics.*** The raider has [Advantage](/Mechanics/CLI/variant-rules/advantage-xphb.md) on an attack roll against a creature if at least one of the raider's allies is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Mechanics/CLI/conditions.md#Incapacitated) condition.
## Actions
***Pummel.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 5 (`1d4 + 3`) Bludgeoning damage.
## Reactions
***Smackback.*** Trigger: The raider takes damage from a creature within 5 feet. _Response:_ The raider makes one Pummel attack, targeting the triggering creature.Sources
Eberron: Forge of the Artificer p. 58