Drow (Magic Equipment)

title: Drow (Magic Equipment)
*Medium humanoid (Drow elf), Neutral Evil*
 
- **Armor Class** 16 ([+1 chain shirt](/Mechanics/CLI/items/drow-1-armor-mm.md))
- **Hit Points** 13 (3d8) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|14 (+2)|10 (+0)|11 (+0)|11 (+0)|12 (+1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +2, [Stealth](/Mechanics/CLI/skills.md#Stealth) +4
- **Senses** [darkvision](/Mechanics/CLI/senses.md#Darkvision) 120 ft., passive Perception 12
- **Languages** Elvish, Undercommon
- **Challenge** 1/4
 
## Traits
 
***Innate Spellcasting.*** The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
 
**At will:** [dancing lights](/Mechanics/CLI/spells/dancing-lights-xphb.md)
 
**1/day each:** [darkness](/Mechanics/CLI/spells/darkness-xphb.md), [faerie fire](/Mechanics/CLI/spells/faerie-fire-xphb.md)
 
***Fey Ancestry.*** The drow has advantage on saving throws against being [charmed](/Mechanics/CLI/conditions.md#Charmed), and magic can't put the drow to sleep.
 
***Sunlight Sensitivity.*** While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ([Perception](/Mechanics/CLI/skills.md#Perception)) checks that rely on sight.
 
***Special Equipment.*** The drow wears a [+1 chain shirt](/Mechanics/CLI/items/drow-1-armor-mm.md) and carries a [+1 shortsword](/Mechanics/CLI/items/drow-1-weapon-mm.md). These items lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer.
 
## Actions
 
***+1 Shortsword.*** *Melee Weapon Attack:* `+5` to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
 
***Hand Crossbow.*** *Ranged Weapon Attack:* `+4` to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be [poisoned](/Mechanics/CLI/conditions.md#Poisoned) for 1 hour. If the saving throw fails by 5 or more, the target is also [unconscious](/Mechanics/CLI/conditions.md#Unconscious) while [poisoned](/Mechanics/CLI/conditions.md#Poisoned) in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Environment

underdark

Sources

Monster Manual p. 128. Available in the SRD