Guard

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

title: Guard
![](/Mechanics/CLI/bestiary/humanoid/token/guard.webp#token)
*Medium humanoid (any race), Any alignment*
 
- **Armor Class** 16 ([chain shirt](/Mechanics/CLI/items/chain-shirt.md), [shield](/Mechanics/CLI/items/shield.md))
- **Hit Points** 11 (2d8 + 2) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|12 (+1)|12 (+1)|10 (+0)|11 (+0)|10 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +2
- **Senses** passive Perception 12
- **Languages** any one language (usually Common)
- **Challenge** 1/8
 
## Actions
 
***Spear.*** *Melee  or Ranged Weapon Attack:* `+3` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack.

Environment

coastal, mountain, grassland, hill, urban, forest, desert

Sources

Monster Manual p. 347. Available in the SRD and the Basic Rules (2014)