War Priest

War priests worship deities of war, protection, and strategy. They plan tactics, lead soldiers into battle, confront enemy spellcasters, and tend to casualties. A war priest might command an army or serve as the right hand of a warlord (appears in “this book”) on the battlefield.
War priests typically adorn themselves with a symbol of their faith. You can roll on the War Priest Holy Symbols table below, or choose one that fits your campaign.
War Priest Holy Symbols
| dice: d8 | Holy Symbol |
|---|---|
| 1 | Vial of iridescent liquid |
| 2 | Hilt of a broken sword |
| 3 | Piece of stained glass from a shrine |
| 4 | Clay figurine of a ki-rin or another Celestial |
| 5 | Torch carved so that a hand appears to be holding the flame |
| 6 | Circlet of woven reeds |
| 7 | Scrimshawed bone |
| 8 | Vessel such as a cup, a jug, an urn, or an amphora |
| ^war-priest-holy-symbols |
title: War Priest

*Medium humanoid (cleric), Any alignment*
- **Armor Class** 18 ([plate](/Mechanics/CLI/items/plate-armor.md))
- **Hit Points** 117 (18d8 + 36)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|14 (+2)|11 (+0)|17 (+3)|13 (+1)|
- **Proficiency Bonus** +4
- **Saving Throws** Constitution +6, Wisdom +7
- **Skills** [Intimidation](/Mechanics/CLI/skills.md#Intimidation) +5, [Religion](/Mechanics/CLI/skills.md#Religion) +4
- **Senses** passive Perception 13
- **Languages** any two languages
- **Challenge** 9
## Actions
***Multiattack.*** The war priest makes two Maul attacks, and it uses Holy Fire.
***Maul.*** *Melee Weapon Attack:* `+7` to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage plus *Hit:* 10 (`3d6`) radiant damage.
***Holy Fire.*** The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (`2d8 + 3`) radiant damage, and it is [blinded](/Mechanics/CLI/conditions.md#Blinded) until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't [blinded](/Mechanics/CLI/conditions.md#Blinded).
***Spellcasting.*** The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
**At will:** [light](/Mechanics/CLI/spells/light-xphb.md), [spare the dying](/Mechanics/CLI/spells/spare-the-dying-xphb.md), [thaumaturgy](/Mechanics/CLI/spells/thaumaturgy-xphb.md)
**1/day each:** [banishment](/Mechanics/CLI/spells/banishment-xphb.md), [command](/Mechanics/CLI/spells/command-xphb.md), [dispel magic](/Mechanics/CLI/spells/dispel-magic-xphb.md), [flame strike](/Mechanics/CLI/spells/flame-strike-xphb.md), [guardian of faith](/Mechanics/CLI/spells/guardian-of-faith-xphb.md), [hold person](/Mechanics/CLI/spells/hold-person-xphb.md), [lesser restoration](/Mechanics/CLI/spells/lesser-restoration-xphb.md), [revivify](/Mechanics/CLI/spells/revivify-xphb.md)
## Bonus Actions
***Healing Light (Recharge 4-6).*** The war priest or one creature of its choice within 60 feet of it regains 12 (`2d8 + 3`) hit points.Environment
desert, urban
Sources
Mordenkainen Presents: Monsters of the Multiverse p. 254, Volo’s Guide to Monsters p. 218