Abominable Familiar
title: Abominable Familiar

*Large monstrosity (Familiar), Unaligned*
- **Armor Class** (13 plus your Charisma modifier)
- **Hit Points** 5 plus five times your Witch level (the familiar has a number of Hit Dice [d8s] equal to your Witch level) (5 plus five times your Witch level (the familiar has a number of Hit Dice [d8s] equal to your Witch level))
- **Speed** 40 ft., climb 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|17 (+3)|18 (+4)|10 (+0)|11 (+0)|13 (+1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 10
- **Condition Immunities** [charmed](/Mechanics/CLI/conditions.md#Charmed), [frightened](/Mechanics/CLI/conditions.md#Frightened)
- **Languages** understands the languages you know
- **Challenge**
## Actions
***Multiattack.*** The familiar two Rend attacks. When you reach Witch level 17, it makes three Rend attacks.
***Rend.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d8 + 4` plus your Charisma modifier Force damage.
## Bonus Actions
***Rampage.*** Immediately after dealing damage to a creature that is already [Bloodied](/Mechanics/CLI/conditions.md#Bloodied), the familiar moves up to half its [Speed](/Mechanics/CLI/variant-rules/speed-xphb.md), and it makes one Rend attack.Sources
Valda’s Spire of Secrets (2024) p. 0