Cockatrice

The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts, flowers, and small animals such as insects, mice, and frogs-things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of danger. A cockatrice flies into the face of any threat, squawking and madly beating its wings as its head darts out to peck. The smallest scratch from a cockatrice’s beak can spell doom as its victim slowly turns to stone from the injury.
title: Cockatrice

*Small monstrosity, Unaligned*
- **Armor Class** 11
- **Hit Points** 27 (6d6 + 6)
- **Speed** 20 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|12 (+1)|12 (+1)| 2 (-4)|13 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 11
- **Languages** —
- **Challenge** 1/2
## Actions
***Bite.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically [petrified](/Mechanics/CLI/conditions.md#Petrified). On a failed save, the creature begins to turn to stone and is [restrained](/Mechanics/CLI/conditions.md#Restrained). It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is [petrified](/Mechanics/CLI/conditions.md#Petrified) for 24 hours.Environment
grassland
Sources
Monster Manual p. 42. Available in the SRD and the Basic Rules (2014)