Mock


The diminutive relative of the mimic, the mock is a tiny shapechanger that replicates small, valuable objects to lure in its victims. In the desert, a mock might take the form of a canteen of precious water, and in a dungeon, it may replicate a sizeable jewel or a spare gold piece. If an adventurer is caught by surprise, a mock is just as dangerous as its larger relatives, for can hide in far less conspicuous places.

title: Mock
![](https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Tokens/Mock.webp#token)
*Tiny monstrosity (Familiar), Neutral*
 
- **Armor Class** 11 
- **Hit Points** 9 (2d4 + 4) 
- **Speed** 20 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 9 (-1)|12 (+1)|14 (+2)| 4 (-3)|13 (+1)| 6 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Stealth](/Mechanics/CLI/skills.md#Stealth) +5
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 11
- **Damage Immunities** acid
- **Condition Immunities** [prone](/Mechanics/CLI/conditions.md#Prone)
- **Languages** —
- **Challenge** 1/8
 
## Traits
 
***Adhesive (Object Form Only).*** The mock adheres to anything that touches it. The mock has [Advantage](/Mechanics/CLI/variant-rules/advantage-xphb.md) on attack rolls against any creature adhered to it. The target or a creature within 5 feet of it can detach the mock as an action.
 
## Actions
 
***Bite.*** *Melee Attack Roll:* `+3`, reach 5 ft. *Hit:* 3 (`1d4 + 1`) Piercing damage plus 2 (`1d4`) Acid damage.
 
## Bonus Actions
 
***Shape-Shift.*** The mock shape-shifts to resemble a Tiny object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.

Sources

Valda’s Spire of Secrets (2024) p. 0