Bloodlurk

An awful hybrid of Undead and Ooze, a bloodlurk is animated from the coagulated blood of the dead and bubbles with necromantic malice.

title: Bloodlurk
*Medium undead (Thrall), Neutral Evil*
 
- **Armor Class** 10 
- **Hit Points** 75 (10d8 + 30) 
- **Speed** 20 ft., climb 20 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)| 8 (-1)|17 (+3)| 1 (-5)| 6 (-2)| 2 (-4)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Stealth](/Mechanics/CLI/skills.md#Stealth) +3
- **Senses** [Blindsight](/Mechanics/CLI/senses.md#Blindsight) 60 ft., passive Perception 8
- **Damage Immunities** necrotic, poison
- **Condition Immunities** [blinded](/Mechanics/CLI/conditions.md#Blinded), [charmed](/Mechanics/CLI/conditions.md#Charmed), [exhaustion](/Mechanics/CLI/conditions.md#Exhaustion), [frightened](/Mechanics/CLI/conditions.md#Frightened), [grappled](/Mechanics/CLI/conditions.md#Grappled), [poisoned](/Mechanics/CLI/conditions.md#Poisoned), [prone](/Mechanics/CLI/conditions.md#Prone), [restrained](/Mechanics/CLI/conditions.md#Restrained)
- **Languages** —
- **Challenge** 2
 
## Traits
 
***Amorphous.*** The bloodlurk can move through a space as narrow as 1 inch without expending extra movement to do so.
 
***Spider Climb.*** The bloodlurk can climb difficult surfaces, including along ceilings, without needing to make an ability check.
 
## Actions
 
***Blood Splash.*** *Constitution Saving Throw:* DC 13, each creature of the bloodlurk's choice in a 5-foot [Emanation](/Mechanics/CLI/variant-rules/emanation-area-of-effect-xphb.md) origination from the lurker. *Failure:* 17 (`5d6`) Necrotic damage. *Success:* Half damage.

Sources

Valda’s Spire of Secrets (2024) p. 0