Fright
Hauntings can usually be attributed to the usual spectral suspects: ghosts, specters, shadows, and poltergeists. But benign hauntings, where the restless spirit merely plays tricks on the living, is usually caused by a fright. These spirits are usually the artifacts of children or entertainers, clinging to the afterlife for company and a semblance of affection, and are as such preoccupied with fun. They never willingly harm others when they haunt a house, and will serve any master that conjures them, if only for the sake of inclusion.
title: Fright

*Small undead (Familiar), Chaotic Evil*
- **Armor Class** 14
- **Hit Points** 21 (6d6)
- **Speed** 0 ft., fly 30 ft. (hover)
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)|14 (+2)|10 (+0)|10 (+0)| 9 (-1)|15 (+2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 9
- **Damage Resistances** acid, cold, fire, lightning, necrotic, thunder
- **Damage Immunities** poison
- **Condition Immunities** [charmed](/Mechanics/CLI/conditions.md#Charmed), [exhaustion](/Mechanics/CLI/conditions.md#Exhaustion), [grappled](/Mechanics/CLI/conditions.md#Grappled), [paralyzed](/Mechanics/CLI/conditions.md#Paralyzed), [petrified](/Mechanics/CLI/conditions.md#Petrified), [poisoned](/Mechanics/CLI/conditions.md#Poisoned), [prone](/Mechanics/CLI/conditions.md#Prone), [restrained](/Mechanics/CLI/conditions.md#Restrained), [unconscious](/Mechanics/CLI/conditions.md#Unconscious)
- **Languages** Common plus one other language
- **Challenge** 1/2
## Traits
***Incorporeal Movement.*** The fright can move through other creatures and objects as if they were [Difficult Terrain](/Mechanics/CLI/variant-rules/difficult-terrain-xphb.md). It takes 5 (`1d10`) Force damage if it ends its turn inside an object.
## Actions
***Life Drain.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 9 (`2d8`) Necrotic damage. If the target is a creature, its [Hit Point](/Mechanics/CLI/variant-rules/hit-points-xphb.md) maximum decreases by an amount equal to the damage taken.Sources
Valda’s Spire of Secrets (2024) p. 0