Gorger

An unholy tangling of flesh, the gorger still vaguely resembles a humanoid in profile, except for the gaping, toothed maw in its chest. Its colossal teeth are little more than sharpened ribs, but its monstrous bite can easily decapitate.
title: Gorger

*Medium undead (Thrall), Neutral Evil*
- **Armor Class** 8
- **Hit Points** 36 (8d8)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)| 7 (-2)|10 (+0)| 7 (-2)|10 (+0)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Blindsight](/Mechanics/CLI/senses.md#Blindsight) 10 ft., [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Immunities** poison
- **Condition Immunities** [exhaustion](/Mechanics/CLI/conditions.md#Exhaustion), [poisoned](/Mechanics/CLI/conditions.md#Poisoned)
- **Languages** understands Common plus one other language but can't speak
- **Challenge** 1
## Actions
***Bite.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 10 (`2d6 + 3`) Piercing damage. If the target is a Large or smaller creature, it has the [Grappled](/Mechanics/CLI/conditions.md#Grappled) condition (escape DC 13).Sources
Valda’s Spire of Secrets (2024) p. 0