Spirit

A spirit is the scarcely tangible echo of humanoid, a soul bound to the mortal realm by necromantic magic.

title: Spirit
*Medium undead (Thrall), Chaotic Evil*
 
- **Armor Class** 15 
- **Hit Points** 9 (2d8) 
- **Speed** 30 ft., fly 30 ft. (hover)
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)|14 (+2)|10 (+0)|10 (+0)|10 (+0)|16 (+3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Resistances** bludgeoning, piercing, slashing
- **Damage Immunities** necrotic, poison
- **Condition Immunities** [charmed](/Mechanics/CLI/conditions.md#Charmed), [exhaustion](/Mechanics/CLI/conditions.md#Exhaustion), [frightened](/Mechanics/CLI/conditions.md#Frightened), [grappled](/Mechanics/CLI/conditions.md#Grappled), [paralyzed](/Mechanics/CLI/conditions.md#Paralyzed), [petrified](/Mechanics/CLI/conditions.md#Petrified), [poisoned](/Mechanics/CLI/conditions.md#Poisoned), [prone](/Mechanics/CLI/conditions.md#Prone), [restrained](/Mechanics/CLI/conditions.md#Restrained)
- **Languages** understands Common plus one other language but can't speak
- **Challenge** 1/4
 
## Traits
 
***Incorporeal Movement.*** The spirit can move through other creatures and objects as if they were [Difficult Terrain](/Mechanics/CLI/variant-rules/difficult-terrain-xphb.md). It takes 5 (`1d10`) Force damage if it ends its turn inside an object.
 
## Actions
 
***Grave Touch.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 5 (`1d4 + 3`) Necrotic damage.

Sources

Valda’s Spire of Secrets (2024) p. 0