Zombie

A zombie is the rotting remains of the once living, held together and driven by dark magic.
title: Zombie

*Medium undead (Thrall), Neutral Evil*
- **Armor Class** 8
- **Hit Points** 15 (2d8 + 6)
- **Speed** 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)| 6 (-2)|16 (+3)| 3 (-4)| 6 (-2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** Wisdom +0
- **Skills** ⏤
- **Senses** [Darkvision](/Mechanics/CLI/senses.md#Darkvision) 60 ft., passive Perception 8
- **Damage Immunities** poison
- **Condition Immunities** [exhaustion](/Mechanics/CLI/conditions.md#Exhaustion), [poisoned](/Mechanics/CLI/conditions.md#Poisoned)
- **Languages** understands Common plus one other language but can't speak
- **Challenge** 1/4
## Traits
***Undead Fortitude.*** If damage reduces the zombie to 0 [Hit Points](/Mechanics/CLI/variant-rules/hit-points-xphb.md), it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a [Critical Hit](/Mechanics/CLI/variant-rules/critical-hit-xphb.md). On a successful save, the zombie drops to 1 [Hit Point](/Mechanics/CLI/variant-rules/hit-points-xphb.md) instead.
## Actions
***Slam.*** *Melee Attack Roll:* `+3`, reach 5 ft. *Hit:* 5 (`1d8 + 1`) Bludgeoning damage.Sources
Valda’s Spire of Secrets (2024) p. 0