Alchemist’s Fire
Adventuring gear
- Cost: 50 gp
- Weight: 1.0 lbs.
When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist’s Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning.
Sources
Player’s Handbook (2024) p. 222. Available in the SRD and the Free Rules (2024)