Arcane Eye
4th-level, Divination
- Casting time: 1 Action
- Range: 30 feet
- Components: V, S, M (a bit of bat fur)
- Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet.
As a Bonus Action, you can move the eye up to 30 feet in any direction. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.
References:
- Wizard
- Cleric (Knowledge Domain)
- Cleric (Light Domain)
- Visions of Distant Realms
- Fighter (Eldritch Knight)
- Mark of Detection
- Bard (Magical Secrets)
- Artificer
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer (Draconic Sorcery)
- Ranger (Swarmkeeper)
- Bard
- Mark of Scribing
- Cleric (Knowledge Domain)
- Rogue (Arcane Trickster)
- Wizard (Diviner)
- Martyr (Burden of Anonymity)
Sources
Player’s Handbook (2024) p. 242. Available in the SRD and the Free Rules (2024)