Blight
4th-level, Necromancy
- Casting time: 1 Action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.
Alternatively, target a nonmagical plant that isn’t a creature, such as a tree or shrub. It doesn’t make a save; it simply withers and dies.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
References:
- Wizard
- Cleric (Death Domain)
- Druid (Circle of the Land, Desert)
- Witch (Blood Magic)
- Boon of Siberys (Sorcerer Spell)
- Martyr (Burden of the End)
- Druid (Circle of Spores)
- Cleric (Grave Domain)
- Warlock
- Druid (Circle of the Land, Arid Land)
- Fighter (Eldritch Knight)
- Sorcerer
- Paladin (Oathbreaker)
- Bard
- Druid
- Rogue (Arcane Trickster)
- Cleric (Grave Domain)
- Cleric (Death Domain)
- Artificer (Alchemist)
- Fighter (Eldritch Knight)
- Martyr (Burden of Calamity)
- Bard (Magical Secrets)
- Druid (Circle of the Land, Desert)
- Druid (Circle of Spores)
- Rogue (Arcane Trickster)
- Necromancer (Corpse Florist)
- Warmage (House of Bishops)
- Warden (Drake-Blooded)
- Necromancer (Pale Master)
- Witch (Black Magic)
Sources
Player’s Handbook (2024) p. 247. Available in the SRD and the Free Rules (2024)