Blindness/Deafness
2nd-level, Transmutation
- Casting time: 1 Action
- Range: 120 feet
- Components: V
- Duration: 1 minute
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
References:
- Wizard
- Cleric (Death Domain)
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Druid (Circle of Spores)
- Warlock (The Fiend)
- Martyr (Burden of Calamity)
- Warlock (The Fiend)
- Bard (Magical Secrets)
- Gnome (Deep)
- Sorcerer (Divine Soul, Good)
- Cleric
- Fighter (Eldritch Knight)
- Druid (Circle of Spores)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Rogue (Arcane Trickster)
- Necromancer (Crone)
- Bard (College of Lore)
- Sorcerer (Divine Soul, Good)
- Cleric (Death Domain)
Sources
Player’s Handbook (2024) p. 248. Available in the SRD and the Free Rules (2024)