Burning Hands
1st-level, Evocation
- Casting time: 1 Action
- Range: Self (15-foot Cone)
- Components: V, S
- Duration: Instantaneous
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the Cone that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
References:
- Wizard
- Witch (Red Magic)
- Aberrant Dragonmark
- Boon of Siberys (Sorcerer Spell)
- Monk (Way of the Sun Soul)
- Wizard (Evoker)
- Sweeping Cinder Strike
- Druid (Circle of Wildfire)
- Druid (Circle of the Land, Arid Land)
- Fighter (Eldritch Knight)
- Sorcerer
- Bard
- Warlock (Fiend Patron)
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Warlock (The Genie, Efreeti)
- Cleric (Light Domain)
- Cleric (Light Domain)
- Fighter (Eldritch Knight)
- Warlock (The Fiend)
- Druid (Circle of Wildfire)
- Warlock (The Fiend)
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Genasi (Fire)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Cleric (Light Domain)
- Warden (Drake-Blooded)
- Warlock (The Genie, Efreeti)
- Boon of the Fire Soul
Sources
Player’s Handbook (2024) p. 248. Available in the SRD and the Free Rules (2024)