Call Lightning
3rd-level, Conjuration
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 10 minutes
A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius.
When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one.
Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one.
If you’re outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
References:
- Cleric (Tempest Domain)
- Druid (Circle of the Land, Forest)
- Witch (Sky Magic)
- Cleric (Tempest Domain)
- Artificer (Cartographer)
- Bard
- Martyr (Burden of Calamity)
- Druid (Circle of the Land, Forest)
- Druid
- Bard (College of Lore)
- Bard (Magical Secrets)
Sources
Player’s Handbook (2024) p. 248. Available in the SRD and the Free Rules (2024)