Card Trick

cantrip, Transmutation

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a deck of playing cards)
  • Duration: Instantaneous

With a flash of your hands, you fling a playing or tarot card charged with magical energy. Choose whether you make a ranged spell attack roll or if the target makes a Dexterity saving throw. On a hit or a failed saving throw, the target takes 1d8 Force damage.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

References:

Sources

Valda’s Spire of Secrets (2024)