Card Trick
cantrip, Transmutation
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S, M (a deck of playing cards)
- Duration: Instantaneous
With a flash of your hands, you fling a playing or tarot card charged with magical energy. Choose whether you make a ranged spell attack roll or if the target makes a Dexterity saving throw. On a hit or a failed saving throw, the target takes 1d8 Force damage.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
References:
- Warmage
- Wizard
- Elf (High)
- Elf (High Elf)
- Fighter (Eldritch Knight)
- Khoravar
- Bard (Magical Secrets)
- Pact of the Tome
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Bard
- Rogue (Arcane Trickster)
- Bard (College of Lore)
Sources
Valda’s Spire of Secrets (2024)