Chill Touch
cantrip, Necromancy
- Casting time: 1 Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
References:
- Wizard
- Aberrant Dragonmark
- Cleric (Death Domain)
- Elf (High)
- Elf (High Elf)
- Fighter (Eldritch Knight)
- Druid (Circle of Spores)
- Magic Initiate (Wizard Spells)
- Khoravar
- Bard (Magical Secrets)
- Pact of the Tome
- Warlock
- Fighter (Eldritch Knight)
- Druid (Circle of Spores)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Warden (Drake-Blooded)
- Kobold
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Tiefling (Chthonic)
- Cleric (Death Domain)
Sources
Player’s Handbook (2024) p. 249. Available in the SRD and the Free Rules (2024)