Chromatic Orb
1st-level, Evocation

- Casting time: 1 Action
- Range: 90 feet
- Components: V, S, M (a diamond worth 50+ GP)
- Duration: Instantaneous
You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.
If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can’t leap again unless you cast the spell with a level 2+ spell slot.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.
References:
- Wizard
- Aberrant Dragonmark
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Martyr (Burden of the End)
- Wizard (Evoker)
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer (Draconic Sorcery)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Rogue (Arcane Trickster)
- Bard (College of Lore)
Sources
Player’s Handbook (2024) p. 249. Available in the SRD and the Free Rules (2024)